BUST JULIETTE houses the world 3D model

BUST JULIETTE houses the world 3D model

cgtrader

This 3D model was originally crafted with Sketchup 13 before being converted into every other major 3D format available. Its native file type is .skp, while the 3ds Max scene it resides in has been set up for use within version 2016 of this popular software and features rendering capabilities thanks to Vray 3.00 Reference: 146218 Dimensions (cm): Height - 48 x Width - 29 x Proportion - 19 Weight: 3 kg This elegant figurine is designed for any artist's studio, showcasing its full glory at a height of 48 cm. Decorative detail includes a unique resin rust effect that convincingly mimics the appearance of oxidized metal, a valuable material used by many sculptors. For optimal viewing pleasure, consider placing this sculpture on a bookshelf or dresser with ample surrounding space. Reference: 146218 Price: € 79.99 Polygons: 3037 The textures used for this model can be located within the .skp file. If you happen to have one of the following software packages installed, extracting these textures is a relatively straightforward process. For users of Sketchup: Simply export the desired image in any suitable 2D format under File -> Export -> 2d Graphic from the drop-down option. Another possible approach: Open your .skp file in File/Export and choose to save it as COLLADA file (.dae) in native C4D format. Ensure that Export Texture Maps has been checked in the dialog window. Open the exported .dae file in its original location and look for a folder within, labeled with the same name but now holding all of your textures. Users of C4D (including those utilizing trial versions): Importing the provided .skp model to your version of Cinema 4D will generate an adjacent folder filled with extracted texture images. In case you have access to the software for 3ds Max, a quick way to acquire the required texture maps would be to import your given .skp file directly into a compatible project. It stores texture files at location: .\3dsMaxSceneassetsimages; alternatively, when exporting FBX, one must select "embed media option."

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