Bush buck 3D model
cgtrader
Detailed Model of Bush Buck Designed for Subdivision, Animation and Deformation. Effective Subdivision Was Implemented Throughout the Entire Model, Allowing for Smooth Animations and Detailed Movements. A Predominance of Quads Was Used in Creation to Maximize Flexibility. Strategically Placed Triangles in Non-Disturbing Areas Ensured Optimal Performance During Deformations. This Bush Buck Texture is a Clean Mesh with Superb Edge Flow, Ready for Rigging and Animation, Including 2 Morph Targets to Customize Your Design. For Example, Teeth and Tongue Details are Not Included. This High-Definition Model Consists of Two Separate Objects: the Body and Eyes, Each Independently Animated for Precision Control Over Character Expression. In Creating This Model, I Employed Lightwave's Modeling Capabilities, Optimizing It for Subdivision Animation, and Then Exported to Cinema 4D R16 for Texture Application, Scene Setup, and Rendering. Preview Images Were Generated Using Cinema 4D R16 in Combination with the Power of Redshift v.2.5.08. Furthermore, There Is an Available File Set Up Specifically for C4D R13, Utilizing Default Shaders and Scan Line Rendering Engine to Ensure Smooth Performance. For Complete Compatibility Across Applications, Models, Materials, and Textures Were Carefully Tested and Properly Labeled. Scene Settings Are Already in Place for Cinema 4D R16 With Redshift Version v2.5.08. Below Is Technical Information: Texture Resolution: Diffuse Texture: 2048 x 2048 Normal Map: 2048 x 2048 Poly Count and Vertices: 5228 and 5299 Respectively Setup Is Included with Default Shaders and Scanline Renderers in Lightwave, Max, Maya, and C4D R13. Preview Subdivision Level Set at 0 With a Rendering Level of 1-3.
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