Burned Forest Woods Low-poly 3D model

Burned Forest Woods Low-poly 3D model

cgtrader

All final renders were generated within Blender 2.8 using Cycles rendering engine with physically based Principled BSDF shader. Render configuration employs a massive 16384x8192 HDRI image lighting map (included) for accurate illumination. Textures are optimized to work seamlessly with PBR rendering solutions, utilizing either Metalness or Specular workflows for best results. A Level 5 subdivision modifier is applied to the geometry to achieve optimal detail and performance balance. GEOMETRY Geometry provided consists of three low poly meshes, each of which can be subdivided up to its original sculpt level of 7 to accurately reveal all tiny details in the displacement map. The model is carefully designed to offer an ideal balance between detail and performance levels, allowing for both high detail close-up renders and lower subdivision level/not subdivided mesh usage in game environments. Geometry is centered on the origin point, with real-world scale measurements provided in centimeters. Polygonal quads only are used, ensuring no poles have more than 5 edges. Displacement distance values (useful in other software packages) for each mesh are as follows: Branch_burned and Root_burned - 1.0 cm; Ground_base - 3.0 cm. UVs are linearly mapped. TEXTURES Textures are photorealistic 8192x8192 (32 bit per channel EXR) images, created from real-world object capture data. Each of the three meshes has its own unique uv map and textures, carefully designed to fit linear UVs and avoid internal smoothing errors or locked UV borders. This enables maximum texture space allocation, intuitive layout, easy further 2D texture editing possibilities, and minimal texture distortion. Textures used in the provided Blender scene include: * Albedo * Roughness * Vector Displacement * Spherical 16384x8192 HDRI map texture Additional textures are available in a separate archive: * Normal (for subdivision level 0 geometry) * Specular * Glossiness * Displacement No third-party plug-ins were used to create this scene, which was generated entirely within Blender 2.8. Your feedback is greatly appreciated and will help me better understand your needs and improve the quality of my models accordingly. Thank you!

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