
Burned Broken Branches Low-poly 3D model
cgtrader
All final renders were produced in Blender 2.8, utilizing Cycles renderer and physically accurate Principled BSDF shaders. A highly detailed Render setup relies heavily on an incredibly large 16384x8192 HDRI image lighting map, which is thoroughly included.\n\nHigh-end Textures have been finely optimized for PBR rendering solutions (supporting both Metalness and Specular workflows).\nBeauty renders make use of expertly created albedo, roughness, and vector displacement maps, resulting in a precise balance between level detail and required system resources.\n\nGeometry \nEach included 3 high-end, intricately crafted low-poly meshes, which can be finely subdivided up to an impressive level 6 for maximum geometric complexity. Models have been carefully designed to provide both high detail close-up renders and efficient rendering in real-time environments through the judicious use of polygon subdivision. All meshes center on their designated origins.\n\nThey have all been scaled to match their respective real-world dimensions, set in precise units (centimeters).\nThe sole structure of each geometry unit is based solely on polygonal quads with zero tolerances, avoiding more complex polygon formations and thereby minimizing any distortions introduced when used in games. For seamless displacement purposes: 1.0 cm (accurately scaled) Geometry-based subdivision was employed extensively to preserve linear UV structures during all transformations. Textures \Each model’s set of expertly designed photorealistic images comes in resolutions that rival those from industry-grade HDRI captures (8192x8192), containing high-bit data within its channel settings. This detailed imagery represents a finely accurate recreation based on authentic 3D surface samples.\n Each model holds specific properties dictating UV creation, ensuring seamless mapping that can support high-level surface detail rendering without losing precious performance to any excessive overcomplication within material setups. The resulting materials will accurately convey all provided textural attributes such as detailed shading data while simultaneously adhering tightly to each texture’s designated channel settings for guaranteed precise visual quality, further eliminating noise within overall color space by implementing necessary level of filtering for high precision detail work. Specific attention was devoted during UV setup. In line with linear mappings these particular 32-bit images adhere strictly according their specific geometry type and layout, this strategy directly avoids problems arising from improper texture sampling when subdivision or further material adjustments take place at some later point within the design cycle.\nThe actual textures in your downloaded project: Spherical Additional resources:
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