Bunny Hoodie
sketchfab
I personally create 3D models from scratch starting with a fundamental mesh in Maya that I later refine within zBrush to add fine details. Once completed, the detailed mesh is imported back into Maya where I employ GameRes retopology techniques to redefine its structure. The refined mesh is then transported into Substance Painter for thorough texturing and color application.
Download Model from sketchfab
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