
Bunker - Captivity (Environment)
sketchfab
I create 3D environments and props for the game Captivity, inspired by concept art of bunker rooms that evoke a cute yet creepy and sinister underground house with boarded up rooms where young girls were taken after being kidnapped. The models are built from scratch in Autodesk Maya and UV mapped with precision, while textures are crafted in Photoshop CC using hand-painted techniques that bring each element to life. Captivity is available at https://dirtylambstudio.itch.io/captivity
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