Bunk bed NEWPORT child gray houses of the world 3D model

Bunk bed NEWPORT child gray houses of the world 3D model

cgtrader

This 3D model was originally crafted using Sketchup 14 before being converted to various other formats for a broader range of applications. The native file type is .skp, while 3ds Max scene versions correspond to 2016 and Vray renders at version 3.00. A Catalogue 2014 model marks the production completion point. Ideal for space-efficient solutions in nurseries, this double bunk bed boasts a compact design featuring an entrance for accessing storage above. Integrated drawers allow parents to store kids' toys securely below the bed platform. This stylish setup can be personalized with various designs, including Studio 96's duvet cover option, measuring 140x200 cm. Featuring the Newport collection's diverse range, from elegant matte white to bold deco colors like blue gray or taupe, this furniture showcases a harmonious balance between form and function. Unique design elements such as shell-shaped handles in satin silver or black iron further elevate its appeal. Detailed specifications of this product include: * Dimensions: Height - 152 cm; Width - 102 cm; Depth - 206 cm * Weight: Approximately 89 kg * Price: €494.50 * Polygons count: 28,428 Extracting textures from the .skp file can be efficiently accomplished with specific software options: If you're utilizing Sketchup (free version available), simply export a 2D image under File -> Export -> 2d Graphic; another approach is to save as a COLLADA file (*.dae) with texture maps checked. In both methods, look for a folder containing all the exported textures in the file location. Alternatively, you can import .skp files into software such as C4D (a free trial version will suffice), where it will automatically generate a texture folder adjacent to the imported .skp file; 3ds Max also achieves similar results, storing textures within ..3dsMaxsceneassetsimages after importing an .skp file. In some cases, you may choose to export fbx files with embed media selected to obtain a folder of associated textures. Rhinoceros 3D (trial version accessible) allows users to find textures stored in the embedded_files directory by opening material editor and accessing the texture list within Textures section. Users are then able to easily copy and paste these files into any desired location for their project requirements.

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