Bullets

Bullets

3docean

A pair of bullets, a short one for guns or pistols and a long one for rifles; 2 objects each with its own distinct non-overlapping UV Layout map Materials and PBR Textures set. Production-ready 3D Model, with PBR materials textures, non-overlapping UV Layout map provided in the package. Quad geometries only (no tris/ngons) make up this model. Easy customization: UV unwrapped geometries allow you to create new Textures or modify existing ones using the UV Layout maps provided in the package (as png with alpha). Each Object Material or Texture has a unique meaningful name. Made in Blender 3D 2.80 Cycles / Eevee materials then exported to OBJ and FBX; materials and textures made in Substance Painter, exported for PBR, V-Ray, Unity, Unreal. PROMO IMAGES: the first image rendered in Cycles (or Eevee) for Blender 3D 2.8x; 11+ promo images found in this description: nr. 1-2-3-4-5-6 rendered in Cycles (Blender 3D 2.80) nr. 7-8 are wireframe images nr. 9-10 are screenshots from the Blender 3D scene, showing UV Layout other images: UV layouts (at least one) Formats included: FBX OBJ; scenes BLEND (2.80 with Cycles / Eevee materials); other png with Alpha. 2 Objects meshes 2 PBR Materials UV unwrapped non-overlapping UV Layout map provided in the package; UV-mapped Textures. UV Layout maps and Image Textures resolutions: 2048x2048; PBR Textures made with Substance Painter. Polygonal QUADS ONLY (no tris/ngons); 23324 vertices, 23320 quad faces (46640 tris). Real-world dimensions scene scale units: cm in Blender 3D (Metric with 0.01 scale). Uniform scale object (scale applied in Blender 3D). PBR Multi-Engine Textures Pack included: a zipped folder containing the PBR Textures set for various rendering engines or game engines! Cycles (or Eevee) for Blender 3D (base color, occlusion + roughness + metallic + alpha (in a single PNG file), normal); Vray for 3D Studio MAX (diffuse, reflect, reflection glossiness, normal); Unity 5 Standard Metallic (albedo + transparency, metallic + smoothness, normal); Unreal Engine 4 (base color + alpha, occlusion + roughness + metallic, normal); generic PBR Spec Gloss workflow (diffuse + opacity, specular, glossiness, normal, height) generic PBR Metal Rough workflow (base color + opacity, roughness, metallic, normal, height); use it in Eevee for Blender 3D 2.8 too; so you can edit Textures or import the fbx/obj file along with the Textures set you want in your 3D Modeling software or game engine and link them together to get a game / production-ready asset! IMPORTANT - Main renderings made in Blender 3D 2.80 + Cycles (or Eevee) using an HDR Environment Texture Image which is NOT provided in the package. Sketchfab 3D preview: https://sketchfab.com/3d-models/bullets-f20c1cea16d04ea2be0d6dfe98a9b7b6

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