
Bulkhead Light 2C Low-poly 3D model
cgtrader
This is a replica of a Bulkhead Light. Initially produced with Blender 2.79 and rendered with Substance Painter details. USAGE ================================================================= This replica can be effectively used in broadcasts, commercials, visual designs for product presentation, real-time scenes, computer games, and virtual events. specs ========================================================== This replica includes a separate item. It contains 864 unique shapes. This replica is compatible with Blender Cycles materials. Presentation Images ===================== All display images were created using the Blender Cycles Renderer. This model is fully ready to be rendered out-of-the-box and also comes equipped with a comprehensive setup. Textures are included, and all are made at 8 bits per channel. Bulkhead_Light_2C_AO.png – A single texture that represents ambient occlusion details (512 x 512 pixels). Bulkhead_Light_2C_BaseColor.png – This file stores color information (512 x 512 pixels). Bulkhead_Light_2C_Metallic.png – Details metallic content information in the material texture, available for this asset as well (512 x 512 pixels). Bulkhead_Light_2C_Normal.png – A combined X and Y plane, with an inverted Z+ setting at normal map information. Bulkhead_Light_2C_Roughness.png – All data for how the texture behaves according to various physical principles and interactions has been recorded in a pixel by 512 single dimension size file called (roughness) old_depots_HDR_file: The file in 3d model comes rendered at a higher standard with this additional component attached. HDR. – HDR - 1024 x 512 General info ============= The real world scaling is also metric unit system for model built from original design blueprint details, which will come along when purchasing. no additional requirements like separate plugin installation will ever needed. INSTRUCTIONS FOR OPERATION: ------------------------- Put all of the necessary elements into one file in the very beginning. All ready then just let go to allow Blender cycle material creation in render. General Note and Clarification ============================= Files that have the old 3d format – may possibly have texture rearranging involved at all different scales on real product. Some items could probably render in a very specific configuration if this doesn’t look how one would anticipate. Possible Other supported Formats to Re-export Model File in for proper texture assignment when re-prioritize rendering: .fby (free version blender 2d-3d format that allows full customization) obj
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