
Bulkhead Light 1D Low-poly 3D model
cgtrader
This is a realistic 3D model of a Bulkhead Light. Initially created using Blender 2.79 and textured meticulously with Substance Painter. || USAGE || This detailed model is ideally suited for application in broadcast, advertising, design visualization, real-time graphics, video games and much more. || SPECS || This model consists of 1 separate object, precisely designed to optimize performance. It contains an impressive total of 738 polygons, guaranteeing smooth rendering even in high-fidelity settings. All Blender Cycles materials are carefully integrated within the model. || PRESENTATION IMAGES || Each preview image was rendered with Blender's powerful Cycles Renderer engine. The product is now ready for rendering at full potential. The provided render setup includes all necessary configurations, eliminating the need for additional tweaks or adjustments. || TEXTURES || High-quality textures feature 8-bit color channels per texture element. Bulkhead_Light_1D_AO.png measures 512x512 and boasts detailed ambient occlusion details. Bulkhead_Light_1D_BaseColor.png also comes in 512x512, providing vibrant base color tones for added depth and realism. The 512x512 Metallic image of the product perfectly captures shiny surfaces, reflecting a polished aesthetic. Additionally, this 512x512 X+Y-Z Normal texture accurately models intricate detail. The high definition will undoubtedly deliver breathtaking renderings of even the smallest features. Lastly, the provided Bulkhead_Light_1D_Roughness.png measures 512x512 and helps simulate textured, roughened surfaces. Old_Depot.hdr comes in at 1024x512 – offering a rich atmosphere to the final image – when integrated within the Blender project. || GENERAL || To give a true sense of real-world application, this model was carefully scaled using the metric system. The use of Blender and its built-in tools renders third-party plug-ins completely unnecessary for high-quality renderings. || INSTRUCTIONS || Begin by extracting all included files into one single folder to prepare them for seamless rendering. Then simply initiate the rendering process, which should yield fantastic results every time. || ADDITIONAL NOTES || The format may need alteration on certain models so that their texture map can match this example perfectly or may otherwise need extra reassignment to work perfectly. In any other format than specified below there may not result with perfect rendition as seen above preview. These file formats can require manual realignment of textures. - FBX:
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