Bulkhead lamp 3D model

Bulkhead lamp 3D model

cgtrader

Bulkhead lamp 3D model features three objects (frame, glass cover, light bulb glass) with individual non-overlapping UV layout maps and materials. Ready for production, it includes PBR textures and comes with quad geometry only, devoid of poles. Customizable, the model boasts UV unwrapped geometries, allowing you to create or modify existing textures using the provided UV layout maps (in .png format with alpha). Each object, material, or texture is named distinctively in the package. Created in Blender 3D 2.79 using Cycles materials, it is exported as OBJ and FBX. Textures and materials were made in Substance Painter, compatible with PBR, V-Ray, Unity, and Unreal. The package includes 11 promotional images showcasing the model's versatility: rendered in Cycles, wireframes, screenshots of UV layouts, and more. Formats supported are FBX and OBJ, with a BLEND file (2.79 version with Cycles materials) also included. Textures have a resolution of 2048x2048 pixels, made using Substance Painter's PBR features. The model has quad-based polygonal geometry, no tris/ngons, and consists of 27,002 vertices and 26,784 quad faces (equivalent to 53,568 triangles). The real-world dimensions are provided with a scene scale of 1 cm in Blender. The object has a uniform scale with applied scaling in Blender. A PBR Multi-Engine Textures Pack is included, providing textures for various rendering engines and game engines. These include Cycles for Blender 3D (base color, occlusion + roughness + metallic + alpha), Vray for 3DS MAX (diffuse, reflect, reflection glossiness, normal), Unity 5 Standard Metallic (albedo + transparency, metallic + smoothness, normal), and Unreal Engine 4 (base color + alpha, occlusion + roughness + metallic, normal). Additionally, generic PBR Spec Gloss and Metal Rough workflows are also provided. This model is versatile, allowing users to either edit the textures or import the FBX/OBJ file along with their preferred texture set into their 3D modeling software or game engine for seamless integration. Note that the main renderings were done in Blender 3D 2.79 using Cycles with an unprovided HDR Environment Texture Image.

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