
Buffet MANHATTAN Maisons du Monde 3D model
cgtrader
This 3D model was originally designed using Sketchup 8 before being converted into various other 3D formats. The native format is .skp, with a 3dsmax scene set at 3ds Max 2016 version and rendered with Vray 3.00 Do you have a vision of the Statue of Liberty and Central Park? You'll fall in love with the Manhattan black buffet. This beautiful black lacquered buffet is decorated with printed black and white images representing New York buildings. Take advantage of the large storage space offered by this Buffet 3 original doors. Fitted on casters, this modern buffet hutch can be easily moved around. Complement your New Yorker atmosphere with matching TV stand. Dimensions (in): H 31.5 x W 55.1 x D 15.7 Weight: 110 lbs http://www.maisonsdumonde.com/US/us/products/detailed/buffet-manhattan-103877.htm\nRef 103877, price 425 usd\nFaces: 2670 \n\nTextures can be found in .skp file\n\nHow to extract textures from .skp file?\n\nIf you have any of the following software, it's simple. Follow the guidelines below:\n\nSketchup (Free)\n\nJust export the image as your choice of 2D file under File/Export/2d Graphic - drop down option.\n\nAnother way:\n\nGo to File -> Export -> 3D Model. Export it as a COLLADA File (*.dae) file. Click on the Options button and make sure that Export Texture Maps is checked. Go to the exported file location. In the directory, there should be a folder with the exported file name containing all of the textures.\n\nC4D (Trial version is enough)\n\nImporting .skp file to C4D automatically generates a folder with textures next to the .skp file.\n\n3ds Max\n\nWhen .skp file is imported to 3ds Max, it stores texture files in ..3dsMaxsceneassetsimages. You can find textures there. You can also export fbx file with embed media option selected (in export dialog window), so it automatically generates a folder of textures together with the fbx file.\n\nRhinoceros 3D (Trial version is enough)\n\nImport .skp file to Rhinoceros 3D. Open material editor (Panels->Material editor). Select any material that has texture on. Click on the texture name (in the Textures section), click on the three dot button. You can now see all the textures, it should be in the ..AppDataLocalTempembedded_files directory.\n\nFeel free to copy and paste the textures to any folder you like.
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