Buffet Castile houses the world 3D model

Buffet Castile houses the world 3D model

cgtrader

This 3D model was originally built using Sketchup 8 before being converted into all other 3D formats. Native format is .skp, with 3dsmax scenes based on 2016 versions of 3ds Max rendered by Vray 3.00 Reference 147006 Dimensions (cm): H 85 x L 160 x PR 45 Weight: 60 kg With its authentic appearance, this mango wood buffet gives character to your traditional decor. Inside the buffet features 3 removable shelves to best organize your storage space. The deco charm features shutters and window catches Our advice is to decorate a tray with a lamp or small plants of your choice In the same style, discover the CAVAILLON buffet Reference 147006, Price: € 799.90 Polygons: 1848 You can find textures in the .skp file How do I extract textures from the .skp file If you have one of the following software packages, it is easy To follow the guidelines provided Sketchup (Free) Simply export the image as your chosen 2D file under File/Export/2d Graphic - dropdown option Another way to do this Go to File -> Export -> 3D Model Export it as a COLLADA File (*.dae) file Click on the Options button and make sure that Export Texture Maps is checked Then go to the exported file location In the directory, there should be a folder with the exported file name containing all of the textures C4D (Trial version is enough) Importing .skp file into C4D automatically generates a folder with textures next to the .skp file 3ds Max When importing .skp files, it stores texture files in ..3dsMaxsceneassetsimages You can find them there Or export fbx files with embed media option selected in the export dialog window, so they automatically generate a folder of textures together with the fbx file Rhinoceros 3D (Trial version is enough) Import .skp files to Rhinoceros 3D Open material editor (Panels->Material editor) Select any material that has texture on Click on the texture name (in the Textures section), then click on the three dot button You can now see all textures it should be in the ..AppDataLocalTempembedded_files directory Feel free to copy and paste textures into any folder you like

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