Buffet BOCAGE houses the world 3D model

Buffet BOCAGE houses the world 3D model

cgtrader

This 3D model was initially designed with Sketchup 8 before being converted into all other formats of three-dimensional structures. Native format is .skp while 3ds Max scene is based on 2016 version, rendered using Vray 3.00 for HOUSES FURNITURE WORLD in the year 2013. Go for a kitchen cabinet campaign with white Bocage buffet now. This large storage furniture boasts an aged wood finish and patina design with four drawers as well as four screen doors. Measurements: Height is 85 centimeters, length is 155 centimeters, while depth stands at 40 centimeters. All necessary textures can be found embedded within the .skp file. Follow these simple guidelines to extract these textures from your existing .skp model. To achieve this seamlessly if you are utilizing any of the software applications listed below, it becomes quite easy. For those with access to Sketchup: - Begin by navigating to File/Export/2D Graphic, whereupon selecting an option as preferred image format under drop down options. - Another method would be to click on File -> Export -> 3D Model, export file as a COLLADA file (.dae), clicking Options tab to confirm that texture maps are being exported. Following the export procedure leads you to locate the destination of exported file and find the folder named after it with all relevant textures. Those with C4D software have two alternatives: - By importing .skp into C4D, a special folder automatically generates right next to the imported .skp model containing the corresponding textures. - When using .skp files for import purposes in 3ds Max scene creation environment, these can be found saved inside directories as mentioned earlier; simply export FBX file along with selecting option of 'embed media' under given prompt so you have an easily accessible directory with stored data ready to be relocated whenever needed! Rhinoceros 3D users don't miss out - this powerful modeling tool also makes extracting those extra images very easy. 1. Begin by importing the existing .skp file to Rhinoceros 3D scene, accessing material editor under panel settings. 2. Locate materials with textures embedded in them within respective material library. 3. Next to your preferred selected texture material, a 'three dots' option icon exists which can now lead you directly to embedded_file location of the desired images: simply copy those onto a separate drive storage medium. These simplified guidelines provide quick solutions to all common texture extracting methods so feel free at any time when faced with extraction needs within specific format requirements as indicated in step above - simply follow accordingly without unnecessary steps for getting desired files located exactly where you wish them to reside according specifications specified per program compatibility

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