Buffet BLOOM houses the world 3D model

Buffet BLOOM houses the world 3D model

cgtrader

This 3D model was originally created using Sketchup 8 software before being converted into multiple other formats. Its native format is .skp, with 3ds Max scenes optimized for 2016 versions, rendered using Vray 3.00, reference number 147219. Dimensions (centimeters): Height - 87cm x Length - 135cm x Depth - 47cm, Weight - 38kg. Equipped with three drawers and three doors, this white wooden buffet offers ample storage space for users. Topped with a bleached, aged natural wood tray, it features an interior arrangement of three fixed shelves. Design details include decorative button-shaped handles adorned with patterns. Users are encouraged to personalize the wooden tray using their preferred decorative objects, perhaps even adding a CAPELLA 2-star element to give it a distinct look. Those looking for an alternative style can explore the white buffet ARTIC. For those seeking more information about this model: Ref. 147219 - Price: €399.90 Polygons: 250 Texturing Details: Users with specific software can easily access and extract textures from .skp files. These software applications include Sketchup (free version available), C4D (even the trial version works for importing textures), Rhinoceros 3D (the free trial allows extracting textures), and Autodesk's 3ds Max. Accessing Textures: 1. In Sketchup, simply export the image as your preferred 2D file type under File > Export > 2d Graphic, or import the .skp file into C4D to generate a folder containing all texture files. 2. When importing the .skp file in 3ds Max, users will find their textures stored within the "..3dsMaxsceneassetsimages" directory. An additional method is exporting fbx files with embed media enabled (Export dialog window), generating a separate folder of textures together with the exported file. Extracting Textures with Rhinoceros 3D: To access the embedded images, import your .skp model into Rhinoceros 3D and open the Material editor by selecting Panels > Material Editor. Once any material is selected, click on the texture name within the textures section; next, press the three dot button to display a list of textures stored in ..AppDataLocalTemp/Embedded Files. To organize or manage these extracted textures, feel free to copy and paste them into any preferred folder for ease of use.

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