
Buffet BLOOM houses the world 3D model
cgtrader
This 3D model was originally crafted using Sketchup 8 and later converted into various other 3D formats. Its native format is .skp, with 3dsmax scenes designed for 3ds Max 2016 and rendered with Vray 3.00 CATALOGUE 2015 Ref. 147225 Dimensions (cm): H 80 x W 130 x PR 43 Weight: 54 kg This beautifully equipped blue metal buffet boasts a spacious storage area. Topped with a mango-wooden tray, this stylish buffet revisits the fresh look in a tasteful manner. Deco detail: its bright blue hue gives a youthful appearance to its style. Our suggestion: try practicing it out and see how it visualizes, you can also store glasses there. Similarly, take a glance at the White COPERNICUS buffet.\nRef: 147225, Price: € 599.90\nPolygons: 366 \n\nThe textures used in this model can be found in .skp file\n\nIf you possess any of these following software tools, extracting the textures is easy to accomplish:\n\nSketchup (completely free)\n\nSimply export an image under File/Export/2D Graphic from the drop-down menu as your preferred 2D file format.\n\nAlternatively,\n\nGo to File -> Export -> 3D Model and save it as a COLLADA File (*.dae) file. Under the Options tab, make sure that Export Texture Maps is ticked on. Once saved, head to the exported location. Within this directory, there should be a folder carrying the same name as the exported file, which will contain all of the textures.\n\nC4D (The trial version should suffice)\n\nImporting the .skp file into C4D will automatically create a new folder with textures adjacent to the original .skp file.\n\n3ds Max\n\nWhen importing .skp files into 3ds Max, all texture files get saved under ..3dsMaxSceneAssetsImages. To retrieve them easily, export an fbx file using embed media as an option (within the Export dialogue window), and it will create a folder of textures right alongside the fbx file.\n\nRhinoceros 3D (A trial version should work just fine)\n\nJust import .skp files into Rhinoceros 3D. Head over to Panels -> Material editor, then pick any material with textures on it and select the texture name in the Textures section. With the three-dot button, click through, and you can find all the textures within the ..AppDataLocalTempEmbedded_files directory.\n\nYou're more than welcome to copy-paste these textures into a new folder that suits your preferences.
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