
Buffet BISTROT 3D model
cgtrader
This 3D model was originally crafted with Sketchup 8 and subsequently converted to every other 3D format imaginable. The native format is .skp, while the 3dsmax scene runs on 3ds Max 2016, rendered using Vray 3.00. Add a special touch to your kitchen by adopting the wooden buffet Bistrot, inspired by old counters found in Parisian brasseries. This buffet-style chest effortlessly finds its place within an authentic setting, where you'll be captivated by the successful fusion of wood buffet mango tree and its striking red-painted framing. This buffet boasts 2 doors and 2 drawers, making it an excellent cabinet to pair with a kitchen countertop console. This product is part of the Bistrot range: You'll love the retro brasserie essence that this range embodies. The mix of materials - solid mango wood, rattan, natural stone (Kadapa), and metal - gives these kitchen furnishings their unique character and authenticity. To maintain the bistro spirit of aged brass shell handles was added. Dimensions: H 87 x W 135 x D 50 Weight: 56 kg Check out http://www.maisonsdumonde.com/FR/fr/produits/fiche/buffet-bistrot-115995.htm for more details Houses of the world reference number: 115995 Price: € 590 Polygons: 136 To extract textures from .skp file? No problem if you have one of these software applications: Sketchup (Free) Simply export the image as your choice of 2D file under File/Export/2d Graphic - drop down option. Alternatively: Go to File -> Export -> 3D Model. Export it as a COLLADA File (*.dae) file. Click on the Options button and make sure that Export Texture Maps is checked. Navigate to the exported file location, where you should find a folder containing all the textures. C4D (Trial version will suffice) Importing .skp file to C4D automatically generates a folder with textures next to the .skp file. 3ds Max When importing .skp file into 3ds Max, it stores texture files in ..3dsMaxsceneassetsimages You can also export an fbx file with embed media option selected (in the export dialog window), resulting in a folder of textures alongside the fbx file Rhinoceros 3D (Trial version will do) Import .skp file to Rhinoceros 3D, then open material editor (Panels->Material editor). Select any material featuring a texture on it Click on the texture name in the Textures section, followed by the three dot button Now you can see all the textures, which should be located within the ..AppDataLocalTempembedded_files directory. Simply copy and paste these textures into any folder of your preference
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