Buffet BEIJING houses the world 3D model

Buffet BEIJING houses the world 3D model

cgtrader

This 3D model was originally designed with Sketchup 8 before being converted into all other 3D formats. Native format is .skp, 3dsmax scene utilizes 3ds Max 2016 version rendered with Vray 3.00 HOUSES FURNITURE WORLD, NEW 2013 Complete your decoration with an ethnic chic lounge using two Beijing Buffet Chinese white doors. This wooden buffet features three drawers and two double doors with metal clasp. The aged wood adds character to the edges, making this white cabinet a great fit for any home. It can also pass as a beautiful mirror or a large jar. In keeping with the same spirit, consider discovering the white wardrobe Shanghai. Dimensions: H 86 x W 141 x D 49 Weight: 41.10 Kg http://www.maisonsdumonde.com/FR/fr/produits/fiche/buffet-chinois-2-portes-blanc-pekin-129831 Ref: 129831 Price: € 549 Polygons: 734 Textures can be located within the .skp file If you possess any of the following software, it becomes straightforward. Follow the guidelines below Sketchup (Free) Just export the image as your preferred 2D file through File/Export/2d Graphic - dropdown option Alternatively Go to File -> Export -> 3D Model. Export it as a COLLADA File (*.dae) file. Ensure that Export Texture Maps is checked. Navigate to the exported file location, where there should be a folder with the exported file name containing all of the textures C4D (Trial version suffices) Importing .skp file into C4D automatically generates a folder containing textures adjacent to the .skp file 3ds Max When .skp file is imported into 3ds Max, it stores texture files within ..3dsMaxsceneassetsimages You can find the textures there. It's also possible to export fbx file with embed media option selected (in the export dialog window), thus automatically generating a folder of textures alongside the fbx file Rhinoceros 3D (Trial version sufficient) Import .skp file into Rhinoceros 3D. Access material editor via Panels->Material editor Select any material that contains a texture on it Click on the texture name in the Textures section, click on the three dot button Now you can see all the textures; they should be located within ..AppDataLocalTempembedded_files directory Feel free to copy and paste the textures to any folder of your choice.

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