Buffet 4P BALTIC houses the world 3D model

Buffet 4P BALTIC houses the world 3D model

cgtrader

This 3D model was originally crafted with Sketchup 8 before being converted into other formats for maximum versatility. Native format remains .skp, while 3dsmax scenes utilize 3ds Max 2016 rendering software paired with Vray 3.00. CATALOGUE 2015 Ref: 147 269 Dimensions (cm): H 75 x W 210 x PR 45 Weight: 82 Kg crafted from rich wood, this 4-door buffet boasts a beautifully organized storage space perfect for keeping essentials at hand. Featuring 2 removable shelves, users can effortlessly access contents within. The stylish doors come adorned with impressive decorative details that showcase an exquisite design flair. We recommend decorating the top with personal treasures such as favorite vases or, in an instant boost to style, PULSE lamps create a lively ambiance in no time! Experience this piece of elegance - meet COPERNICUS, the ultimate statement buffet.\nRef: 147269 Price: $999.90\nPolygons: 39 \n\nTextures may be found within the .skp file for seamless integration into your workflow. Extracting textures is a straightforward process, thanks to compatible software options listed below:\n\nSketchup (Available at no cost)\n\nUsers can export images in 2D format through File/Export/2d Graphic - dropping down the options menu as needed.\n\nAnother easy method is to navigate File -> Export -> 3D Model, exporting it as a COLLADA file (*.dae) file. In doing so, ensure that 'Export Texture Maps' is checked in Options settings. Locate the exported folder containing textures after export is complete.\n\nC4D (Even a trial version suffices)\n\nImporting .skp files automatically creates a new folder with associated textures adjacent to the .skp file itself within C4D.\n\n3ds Max\n\nAfter importing, store texture files in ..3dsMaxsceneassetsimages directory within 3ds Max. Export as fbx file and select embed media option; it will then generate a separate folder of textures together with the exported file.\n\nRhinoceros 3D (Also accessible with trial version)\n\nSimply import .skp file, open material editor under Panels->Material Editor section. Choose any material featuring texture elements on hand - upon selecting one, locate and click the three dot button; then view all textures embedded within this selection in the ..AppDataLocalTempembedded_files directory.\n\nTextures can now be effortlessly copied to a user-defined folder for convenience at their preference

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