Buddha 3d scan retopology and texturing

Buddha 3d scan retopology and texturing

sketchfab

Works on 3D scanning were completed by the team at ArtClub.one. The model was created as a test assignment. "Task 1. Clean the surface, striving to preserve the maximum level of detail of the object 2. Perform retopology with normal map generation (manual mesh creation is not necessary) 3. Create correct UV unwrapping 4. Remove basic texture overlay (fix problem areas, remove artifacts, often white spots) 5. Create a roughness texture 6. For increased detail, combine normal map with basic texture 7. Upload the result to Sketchfab and set up materials"

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