Buche De Noel
3docean
Major Highlights 9 objects created for this composition Provided scenes: 3ds max 2009, Scanline, Mental Ray, and V-ray 150sp6 OBJ file provided Professional optimizations including Normal maps Description in Detail The model is an assembly of objects, carefully crafted to represent a beautifully rendered "Buche De Noel". 100% created in mesh, with no transparency mapping, the scene boasts 156,000 faces and 86,000 vertices. Notably, this count does not account for 2,000 tiny instances used for coconut powder simulation, shell modifiers applied to laces, or turbo smooth modifiers utilized throughout the scene. Taking all these factors into consideration, a total of 320,000 faces (200,000 vertices) are generated during rendering. The package includes three "3ds max 2009" files, optimized for Vray 150sp6, Scanline, and Mental Ray. All preview renderings were created using the original setup, with Vray mesh proxy employed for coconut powder simulation.
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