Bubbles suspended houses the world  3D model

Bubbles suspended houses the world 3D model

cgtrader

This 3D model was originally built with Sketchup 8, then converted into multiple other formats. The native format is .skp and a 3dsmax scene utilizes 3ds Max 2016 rendering with Vray 3.00 Bathe your home decor in a cascade of light with suspension glass bubbles designed to meet any style preference. This cutting-edge ceiling fixture is a unique, modern chandelier that will surely surprise your surroundings and brighten up your living room decor. Dimensions (in cm): H 150 x W 60 x D 60 Weight: 6 Kg http://www.maisonsdumonde.com/en/products/suspension-bulles-110915.htm ref 110915, price € 249.00 Polygons: 26788 The textures can be found in the .skp file To extract the textures from a .skp file It's simple if you have any of these software packages. Just follow the instructions below: Sketchup (Free) Simply export the image as your choice of 2D file under File/Export/2d Graphic - drop down option. Another way: Go to File -> Export -> 3D Model. Export it as a COLLADA File (*.dae) file. Click on the Options button and make sure that Export Texture Maps is checked. The exported file location will have a folder with all of the textures. C4D (Trial version is enough) Importing .skp file to C4D automatically generates a folder with textures next to the .skp file 3ds Max When .skp file is imported into 3ds Max, it stores texture files in ..3dsMaxsceneassetsimages. You can find them there, and you can also export fbx file with embed media option selected (in the export dialog window), so a folder of textures is automatically generated together with the fbx file. Rhinoceros 3D (Trial version is enough) Import .skp file to Rhinoceros 3D Open material editor (Panels->Material editor). Select any material that has texture on Click on the texture name in the Textures section), click on the three dot button. You can now see all of the textures; it should be located in the ..AppDataLocalTempembedded_files directory Feel free to copy and paste the textures to any folder you like

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