Brown Bear - Highpoly Sculpture 3D model
cgtrader
High-poly sculpture of a large brown bear is made in Zbrush. Mesh details: The .OBJ file contains 2.6 million triangles - the mesh has been decimated to fit within that count. In comparison, Zbrush stores 13.7 million points in this model. Formats used are .OBJ and Zbrush 4R7. Notes on this digital sculpture: It's worth noting that this is a high-poly model, not a low-poly version or an asset meant for real-time usage like video games. Also the UV mapping information has not been provided since this was never intended to be textured at this point of development. It's currently using Zbrush 4R7 as its master file with multiple levels of subdivision present and the lowest one is built off a zremesh tool mesh. Decimation was applied once to bring it into a form that would save down from a zbrush .ztl or ztl2 in order to output something compatible with software like Maya Blensor which isn't capable on working on models bigger than what Z remeshing does internally without first reducing polys. The model scales to real-life proportions, meaning you won't need to make any scaling adjustments when bringing it into a different program or scene. Note that while teeth and eyes have been left as single points where there aren't really more then those are, I did do leave in extra information on some things that were important for the final outcome but would still get confused even if not mentioned - Like all items of this type should always contain watertight solid forms so printing these is simple. Note you might still need to go ahead and add supports or print as layers and also will likely need do more adjustments in order get it look proper as real thing when taking your print, or doing edit yourself in the software you use! Thanks again
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