BROOKLYN RED RECORDS 3D model
cgtrader
This 3D model was originally built with Sketchup 8 and then converted to other 3D formats. Native format is .skp, 3ds Max scene is 3ds Max 2016 version, rendered with Vray 3.00. This red metal storage box has a handle on one side. Freestanding, it can also be used alone or as part of a set of colored lockers. Dimensions are 46 X 38 X 23 cm, the storage locker is a practical and urban tool. In another style, explore this wall storage option. Size (cm): H 23 x W 38 x D 46. Weight: 3.29 Kg. Item #138469, priced at €39.90. Polygons: 340. Textures are found in the .skp file. To extract textures from the .skp file: If you have any of the following software, it's easy to follow these guidelines: Sketchup (Free) Just export the image as your preferred 2D file format under File/Export/2d Graphic - dropdown option. Alternatively: Go to File -> Export -> 3D Model. Export it as a COLLADA File (*.dae) file. Click on Options and ensure that Export Texture Maps is selected. Navigate to the exported file location. In the directory, there should be a folder with the exported file name containing all textures. C4D (A trial version will suffice) Importing .skp file into C4D automatically generates a folder with textures next to the .skp file. 3ds Max When .skp file is imported to 3ds Max, texture files are stored in ..3dsMaxsceneassetsimages. You can find textures there. Additionally, you can export an fbx file with embed media option selected (in the export dialog window), and it will automatically generate a folder of textures along with the fbx file. Rhinoceros 3D (A trial version will suffice) Import .skp file to Rhinoceros 3D. Open Material Editor (Panels -> Material Editor). Select any material that has a texture on it. Click on the texture name in the Textures section, then click on the three dot button. You can now see all textures, which should be located in the ..AppDataLocalTempembedded_files directory. Feel free to copy and paste textures to any folder you like.
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