BROMPTON SWING-ARM LAMP 3D model
cgtrader
Here's how we bring this Brompton swing-arm lamp to life using V-Ray render and materials. In this scenario, the key thing is that the materials used exclusively reside within 3ds max files as well as FBX files. Meanwhile, every single texture found in a material gets packed away inside of an archive called "maxzip" – it's right there at the master file location. If we are talking about rendering versions that exist outside of the 3Ds world – I'm looking at you, OBJ, DXF, DWG files - well, manual reapplication is just what the doctor ordered in order to get your textures all squared away. When working with a Brompton swing-arm lamp scene within Blender or any other external tools we make sure all those relevant textures live nice and organized for our root directory – at the core of the project folder you'll find every texture this lamp uses!
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