British round sofa houses the world 3D model

British round sofa houses the world 3D model

cgtrader

This 3D model was originally created with Sketchup 8 and then converted to every other 3D format available. The native format is .skp, but a 3ds Max scene uses 3ds Max 2016, rendered with Vray 3.00. You have a taste for tea, love the Beatles and the London pub atmosphere? This British round sofa was designed specifically for people like you! This comfortable 2-3 seater sofa is great for a dorm room or a young couple's home. The original design brings a fantasy element to your living room with its red Union Jack colors. It's also easy to maintain, with completely removable and stain-resistant cushions in the same British fabric used throughout. Size (cm): H 91 x W 164 x D 153 Weight: 56 Kg You can check out this British sofa online at http://www.maisonsdumonde.com/FR/fr/produits/fiche/canape-rond-british-105071.htm Reference number is 105 071 and the price is € 490 Polygons in total: 8356 If you're wondering where to find textures for this 3D model, check out your .skp file. You'll be able to extract them easily if you have one of these software programs installed on your computer. Sketchup (Free) First way: Just export the image as a 2D graphic by clicking File -> Export -> 2d Graphic. Another way to extract textures with Sketchup is to go to File -> Export -> 3D Model and select the option that includes texture maps. Once you do this, all of the textures should be stored in a folder within your exported file directory. C4D (Free Trial) To import your .skp file into C4D and get your textures automatically, follow these easy steps: Importing a 3D model with embedded media can make your workflow much simpler. Simply go to File -> Import - choose your 3D model from where you saved it (.skp format) - and all of the textures will be stored in their own folder next to the 3d model itself. The same works when importing .dae file 3ds Max When working with Sketchup 8 models in 3ds max, go to File -> Import - choose your sketchup file - it stores textures in ..3dsMaxsceneassetsimages or automatically creates a separate texture folder together with the fbx model when export embeds media is selected. Rhinoceros 3D (Free Trial) When you import .skp file to Rhinoceros, all of its embedded materials can be easily extracted. Simply go to Panels->Material editor -> select the material that contains a texture on it -> right click and open texture - you'll see them stored in a temp directory, which can also be opened in C4D

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