British East India Company Flag 1600-1707 Low-poly 3D model

British East India Company Flag 1600-1707 Low-poly 3D model

cgtrader

The 3D model of the British East India Company's flag used from 1600 to 1707 represents the company that dominated half of the world's trade, specializing in basic commodities like cotton, silk, indigo dye, salt, spices, saltpetre, tea, and opium. The EIC also ruled the early days of the British Empire in India. This model comes with three materials for a clean version, a dirty version, and a bloody version. All colored parts are expertly seamed together, with many intricate details like folds and wrinkles around each seam to achieve the most realistic fabric effect possible. This model is ideal for use in any 3D scene within games or movies by utilizing subdivision surface techniques to produce even smoother lines. The 3D model is also ready for game development and low-poly usage. All materials are optimized for PBR rendering. Originally created with Blender 2.80 and rendered with Eevee, this model boasts impressive specifications. It includes six objects, a total of 2484 polygons, and is subdivision-ready. The render engine used is Eevee, which is also compatible with Cycles. Low-poly models are available for users who require them. Specifications include: Objects: 6 Polygons: 2484 Subdivision ready: Yes Render engine: Eevee (Cycles ready) Animated assets are also included in the model. These assets have the following specifications: Objects: 1 Polygons: 36 Materials: 3 LODs: No Animations are available for this model, including two actions that span a total of 713 frames. The loop feature is also enabled. Static assets are another component of this model, comprising five objects with a total of 144 or 576 polygons, and three materials identical to those used in the animated version. Level of detail (LODs) is available for these assets, with two levels of detail provided. The model can be exported in various file formats, including FBX, Collada, OBJ (without animation), and GLTF. Textures are included separately, stored in a folder named 'Textures'.

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