
Brighton UK 3D model
cgtrader
SCENE INFORMATION The area measures 50 kilometers by 50 kilometers square This model leverages OpenStreetMap (OSM) data The scene is carefully crafted for integration with 3ds Max and V-Ray Next Images were generated utilizing the capabilities of V-Ray Next Users can adapt this asset with earlier versions of V-Ray, though outcomes may vary in some instances Preview images showcased here are direct render outputs Standard system unit measurements apply (centimeters) This model employs real-world scaling for authenticity Options exist to export in a collapsed mesh format In case further support is needed, users should directly contact our technical team DISCLAIMER The asset was specifically optimized for optimal utilization within 3ds Max using V-Ray All incorporated materials are inherently designed with compatibility in mind as V-Ray materials Similarly, all lights utilized within the scene are fully compliant as V-Ray lights Notwithstanding the capabilities of current technology, material settings within V-Ray may not properly translate across export formats Artist does not extend technical support for application usage beyond the initial rendering with V-Ray within 3ds Max Conversely, employing this model within different software environments or renderer variations may yield varied outcomes GEOMETRY Stacking in this design has been effectively collapsed Naming and organization is comprehensive with a thorough use of layers across various entities including roads/highways, water bodies and more specific items like buildings. The preview images demonstrate the distinct layers used within the project; some residences and commercial spaces were not fully integrated due to import restrictions from available OpenStreetMap data and missing information. All visible elements lie flat in nature (zero height data). In terms of computational power consumed during processing: Poly-count/vertexes on each individual tree amounts to approximately 618240 – 324576. This 3D graphical representation displays these items primarily as box entities (property settings can change their depiction) Each item placed on the virtual axis is centered within a specified area designated as '0' in all directions. One aspect however stands to be kept in mind while further refining this data – upon final rendering using V-Ray Next or related applications: a 'Plane at origin' (origin coordinates 0, 0) won't have export functionality. MATERIALS Scene relies heavily on material characteristics optimized for VRAY. For user’s convenience and reference purposes: All applied texture images/2d mapping are also saved as one separate Zip-archive. Model itself is left unraveled to preserve precise UV Mapping data in exported .obj, fbx or max 3dsMax scene files – this makes integration with existing workflows easy and less error-prone. This specific type of modeling maintains material quality due to UVW Mapping functionality already present within standard object modifiers (as it stands currently available with every copy) for optimal material display results. LIGHTING ARRANGEMENT As of the initial stage, our scene design utilizes VRAY sun-simulation and integrated V-Ray environment rendering using Linear Workflow, this ensures consistent color management at higher fidelity resolutions
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