Brewery the patera houses of the world 3D model

Brewery the patera houses of the world 3D model

cgtrader

This 3D model was originally created using Sketchup 8 before being converted into other formats for use. Native format is .skp, while a 3ds Max 2016 scene utilizes Vray 3.00 for rendering purposes. Do not let your jackets' streaks show through the wall coat rack at the brasserie. This black coat hook attached to a wall is composed of four hooks on a fine and refined coat rack. A beautiful metal coat rack in a simple style is ideal for a hallway that also comes in a freestanding form as a coat stand. Dimensions are (cm): 42 high x 37 wide x 37 deep with a weight of 4 Kg. Available at http://www.maisonsdumonde.com/BE/fr/produits/fiche/patere-brasserie-116158.htm Ref. 116,158 costs €49. It consists of 4524 polygons. Textures are located within the .skp file. If you have software that can handle this type of task, extracting textures from the .skp file is a breeze. Follow these easy-to-follow steps provided below: Sketchup (completely free): Simply export your chosen image as a 2D file using the File/Export/2d Graphic dropdown option available in Sketchup. Alternatively, Go to File -> Export -> 3D Model and choose to export it as a COLLADA file (* .dae) file. When clicking on the Options button, ensure that you have checked Export Texture Maps. Locate the exported file folder at your designated path. Within this folder lies another directory containing all of your textures. C4D (Trial version works): Importing .skp file to C4D automatically creates a separate folder for textures alongside the .skp file. 3ds Max Upon importing the .skp file into 3ds Max, it will store its texture files within the .3dsMaxsceneassetsimages directory. You can easily find these in this location or choose to export fbx with embed media option activated so it generates a textures folder alongside the fbx file when exported. Rhinoceros 3D (Trial version is more than enough) Import the .skp file into Rhinoceros 3D. Now navigate to the Material editor found within Panels->Material Editor, select any material with textures attached and simply click on the texture name within Textures section followed by a three-dot button located alongside. You will now see all your textures in ..AppDataLocalTempembedded_files directory. Copy them into any folder you wish, it is up to you to do as you see fit.

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