
Brembo 360x32 Brake 3D Model 3D model
cgtrader
Verification details of the FBX fileFilesBinary FBXSceneNo Unsupported objectsGeometryNo N-gonsNo faceted geometryManifold geometryTextures and MaterialsPBR texturesNo embed texturesSquare TexturesPower of 2 texture sizesAssigned materialsUVsNo UV overlapsUV unwrapped modelNamingAllowed charactersDescriptionBrembo 360x32 Brake 3D Model The model includes a 360x32 mm brake disc and a 4 piston brake caliper. Modeled (unit: mm) and visualized with Blender 3.0.0 You get the base mesh with deactivated subdivision-modifiers as a .blend file, so you can choose by yourself how many subdivisions you want + the base mesh as .fbx and .obj + the subdivided mesh with a mix of subdivision level 1 and 2 as .fbx and .obj Base mesh (low poly): 51.200 vertices 51.674 faces Subdivided mesh (high poly): 206.008 vertices 206.232 faces Real world dimensions: diameter of brake disc: 360 mm width of brake disc: 32 mm ptc: 5x112 mm Included textures: Brake disc (inner): 4x 4K PNG (Color, Height, Normal, Roughness) Brake disc (friction): 4x 4K PNG (Color, Height, Normal, Roughness) Brake disc bell: 3x 4K PNG (Decal, Height, Normal) Caliper: 1x 4K PNG (Decal) Brake pad: 4x 1K PNG (Color, Height, Normal, Roughness) Included fileformats: .blend (native file with base mesh and materials) .fbx (base mesh + subdivided mesh) .obj+.mtl (base mesh + subdivided mesh) Additional informations: The UV maps are made in a way to work with the included textures/materials. If you have any special requirements for the UV maps (e.g. texture painting, multiple UV-maps, UDIMS) you might have to customize them for your individual workflow. If you have any questions before the purchase, feel free to contact me. carautovehicledesignraceracingwheelrimbrakebrembosportsport carcaliperdiscbremsebremsscheibe
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