Braveheart Keyblade

Braveheart Keyblade

sketchfab

Riku's Keyblade from Kingdom Hearts 3 is a model crafted over the summer, serving as a means to retain everything learned in Maya, while also experimenting with new techniques discovered online. One notable example of this experimentation involves the circular components on the blade, where one was modeled, duplicated, and merged into the rest of the mesh once all were in position. Furthermore, an effort was made to create scripts using Mel, leading to the development of auto-high poly and auto-unwrap scripts as a starting point for these functions. The texturing process took place within Substance Painter, where all maps were successfully baked.

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