Branch in brown bottle

Branch in brown bottle

3docean

Human: 3d model branch in brown bottle. Created Blender Version 2.79, utilizing shader Principled BSDF. Blender scene rendered with cycles preview images, using metric unit presets. Geometry consists of Polygonal Quads/Tris. Subdivision level 0 details: Vertices:107402, Polygons:106912. Subdivision level 1 details: Vertices:427979, Polygons:427979. Objects in the scene have UV mapping applied. _3D Scene Objects_ 1. Branch: 1 seat, material 1, maps (diffuse, bump, normal-map). 2. Bottle: 1 seat, material 1, maps (bump, mask). 3. Buds: 1 seat, material 1, maps (diffuse, bump, normal-map). 4. Leaf: 1 seat, material unavailable. 5. Leaf Ground: 1 seat, material unavailable. 6. Water: 1 seat, material available. _Textures_ 512x512 - 1 texture 1108x1108 - 1 texture 2048x2048 - 7 textures _All Formats_ *FBX and *OBJ formats have basic materials; results may vary from advertised images. Materials will need to be recreated, textures reapplied for exchange formats. _3ds MAX 2016 (Corona Render 1.3)_ Extract the file and textures into a shared folder.

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