
Brabbu Malay armchair sofa and bar chair 3D model
cgtrader
Brabbu Malay's high-quality 3D models of armchair, 2-seat sofa, and bar chair are suitable for various applications such as game development, advertising, interior design, motion picture art, visualization, etc. The models boast intricate details that have been recreated with precision. Their well-thought topology allows for smooth application of modifiers. To achieve the best result, parts of the models should be smoothed at subdivision levels 1 or 2. The non-smooth model counts are as follows: armchair (2576), sofa (3974), and bar chair (3480). With smooth level 2, the counts become chair (40,904), sofa (63,100), and bar chair (55,256). The models use four materials: one for velvet fabric, one for metal, and two for wood. The velvet material has a color texture on its diffuse channel and another texture on its specular color. A samplerInfo node is used in combination with the diffuse texture and a procedure ramp texture to achieve more realistic velvet visualization in Maya. If using 3Ds Max, apply falloff modifiers on diffusion and set front and side colors. The metal material has a texture on its specular and bump channels (0.03 value). One wood material has a texture on its diffusion channel. All textures and materials are correctly named. There are four main textures in total, with resolutions ranging from 2048 to 4096 pixels square and in .jpg format. The archive also includes original texture files in .PSD format. The models were created using Maya 2009 software and have correct dimensions in real-world scale (centimeters). Dimensions for each object are provided. All parts of the models are grouped and named correctly. An adjusted render scene is available, created in Maya 2014 with V-Ray 2.40 renderer. It can be opened in earlier versions up to Maya 2012 due to being saved in .ma format. The scene includes six V-Ray Rect Light reflectors and has V-Ray MTL material assigned to the model. Timeline set keys for model and Render Camera position are relevant to Preview Images. If not required, animation keys should be deleted from translation and rotation channels. To use these models in other 3D programs, scenes are saved in formats: .fbx, .obj, .DAE, and .max (2010 version).
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