
Bowling ball and pin
3docean
Bowling ball and pin 3D Model. Two individual objects, each with its own non-overlapping UV layout map, material, and PBR textures set. Production-ready 3D model, with PBR materials, textures, and non-overlapping UV layout maps provided in the package. Quads-only geometries (no tris/ngons) make up this model. Easily customizable: UV-unwrapped geometries allow you to create new textures or modify existing ones using the UV layout maps provided in the package (as PNG with alpha). Each object, material, or texture has a unique and meaningful name. Made in Blender 3D 2.80 (Cycles / Eevee materials) then exported to OBJ and FBX; materials and textures made in Substance Painter, exported for PBR, V-Ray, Unity, Unreal. PROMO IMAGES: Eleven promo images are available in this description. The first six were rendered in Cycles (Blender 3D 2.80). Seven and eight are wireframe images. Nine and ten are screenshots from the Blender 3D scene showing the UV layout. Other images include UV layouts. Formats included: FBX, OBJ; scenes: BLEND (2.80 with Cycles / Eevee materials); other: PNG with Alpha. Two objects (meshes), two PBR materials, UV-unwrapped textures are provided. UV layout maps and image texture resolutions are 2048 x 2048; PBR textures made with Substance Painter. Polygonal, quads-only (no tris/ngons) model with 6064 vertices, 6060 quad faces (12120 tris). Real-world dimensions; scene scale units: cm in Blender 3D (Metric with 0.01 scale). Uniformly scaled objects (scale applied in Blender 3D). PBR Multi-Engine Textures Pack included: a zipped folder containing the PBR textures set for various rendering engines or game engines. Cycles (or Eevee) for Blender 3D (base color, occlusion + roughness + metallic + alpha (in a single PNG file), normal); V-Ray for 3D Studio MAX (diffuse, reflect, reflection glossiness, normal); Unity 5 Standard Metallic (albedo + transparency, metallic + smoothness, normal); Unreal Engine 4 (base color + alpha, occlusion + roughness + metallic, normal); generic PBR Spec Gloss workflow (diffuse + opacity, specular, glossiness, normal, height); generic PBR Metal Rough workflow (base color + opacity, roughness, metallic, normal, height); you can use it in Eevee for Blender 3D 2.8, too. Import the FBX or OBJ file along with the desired textures set into your 3D modeling software or game engine to create a game / production-ready asset. IMPORTANT - Main renderings made in Blender 3D 2.80 + Cycles (or Eevee) using an HDR Environment Texture Image not provided in the package. Sketchfab 3D preview: https://sketchfab.com/3d-models/bowling-ball-and-pin-bf97b91ed838477f8ac270c80a40e8de
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