Bowles and dishes set

Bowles and dishes set

3docean

Bowles and dishes set 3D Model. 7 individual objects (bowl big fruit, bowl small, dish convex, dish large flat, dish large tall, dish medium, dish medium flat), sharing the same non-overlapping UV layout map, material, and PBR textures set. Production-ready 3D model, with PBR materials, textures, and non-overlapping UV layout maps provided in the package. Quads only geometries (no tris/ngons). Easily customizable: UV unwrapped geometries, allowing you to create new textures or modify existing ones using the UV layout maps provided in the package (as PNG with alpha). Each object, material, or texture provided in the package has a unique and meaningful name. Made in Blender 3D 2.80 (Cycles / Eevee materials) then exported to OBJ and FBX; materials and textures made in Substance Painter, exported for PBR, V-Ray, Unity, and Unreal. PROMO IMAGES: The first image was rendered in Cycles (or Eevee) for Blender 3D 2.8x; find 11+ promo images in this description: nr. 1-2-3-4-5-6 rendered in Cycles (Blender 3D 2.80) nr. 7-8 are wireframe images nr. 9-10 are screenshots from the Blender 3D scene, showing the UV layout other images: UV layouts (at least one) Formats included: FBX, OBJ; scenes: BLEND (2.80 with Cycles / Eevee materials); other: PNG with Alpha. 7 Objects (meshes), 1 PBR material, UV unwrapped (non-overlapping UV layout map provided in the package); UV-mapped textures. UV layout maps and image textures resolutions: 2048×2048; PBR textures made with Substance Painter. Polygonal, QUADS ONLY (no tris/ngons); 13742 vertices, 13728 quad faces (27456 tris). Real-world dimensions; scene scale units: cm in Blender 3D (that is: metric with 0.01 scale). Uniform scale object (scale applied in Blender 3D). PBR Multi-Engine Textures Pack included: find the PBR textures set for a bunch of rendering engines or game engines! Cycles (or Eevee) for Blender 3D (base color, occlusion + roughness + metallic + alpha (in a single PNG file), normal) Vray for 3D Studio MAX (diffuse, reflect, reflection glossiness, normal) Unity 5 Standard Metallic (albedo + transparency, metallic + smoothness, normal) Unreal Engine 4 (base color + alpha, occlusion + roughness + metallic, normal) generic PBR Spec Gloss workflow (diffuse + opacity, specular, glossiness, normal, height) generic PBR Metal Rough workflow (base color + opacity, roughness, metallic, normal, height); use it in Eevee for Blender 3D 2.8 too. So, you'll be able to edit the textures or just import the FBX/Obj file along with the texture set you want in your 3D modeling software or game engine and link them together to get a game/production-ready asset! IMPORTANT - Main renderings made in Blender 3D 2.80 + Cycles (or Eevee) using an HDR environment texture image which is NOT provided in the package. Sketchfab 3D preview: https://sketchfab.com/3d-models/bowles-and-dishes-set-470def64e0f3478caf9dd7abb35024d2

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