
Bowers and Wilkins HTM4 D2 Rosenut 3D model
cgtrader
This is a scaled model of the Bowers and Wilkins HTM4 D2 central channel speaker in Rosenut finish, accurately created with precision. Designed using industry-leading software such as 3ds Max 2008 and V-ray 2.0, this detailed representation of the real-world product showcases meticulous craftsmanship. Built to actual scale, precise measurements were taken down to millimeters. V-Ray materials feature realistic textures that add a level of authenticity, immersing the viewer in the visual representation. Lighting and camera angles, however, were not included in the digital file due to specific settings required for rendering these aspects effectively within 3DS Max's capabilities with V-Ray enabled. The model consists of twenty-one distinct objects crafted meticulously from numerous vertices, faces, and edges forming polygons that are then processed using the TurboSmooth algorithm. Upon initialization, the 3D representation boasts 16226 quadrilateral shapes, complemented by 542 triangular forms. Notably absent is the presence of n-gons, indicating an efficient model structure optimized for optimal output quality. Once TurboSmooth processing is applied and set to two iterations, a dramatic enhancement is observed, bringing the total count up to a substantial 138592 polygons, solidifying this representation's visual richness without over-processing or under-delivering its promise. In comparison, with TurboSmooth disabled, only 16768 individual elements make up this robust digital reproduction. Materials in the model account for a variety of images - specifically eight different high-quality images are embedded and prepared meticulously for usage in any appropriate context. Resolution for the most demanding materials stands out at 2048 by 2048 pixels. Some specific requirements like lights, cameras, scene setup which play key roles are excluded due to complexity or specific needs in real-time processing situations. In its complete form without these external settings applied, textures can also include higher resolutions, specifically three files coming in at an impressive resolution of 4000 x 4000 and two images in a smaller yet detailed version of 6000 pixels wide by 6000 pixels long.
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