
Bowers and Wilkins HTM 61 S2 White 3D model
cgtrader
This is a precise rendering of the central channel speakerfrom Bowers and Wilkins HTM61S2 in its pristine White finish. Constructed using the potent software suite 3ds Max 2008, with V-ray 2.0 as its visual driver, this 3D model embodies authenticity on a massive scale. Scaled meticulously to match the exact proportions of its real-world counterpart, it presents a robust testament to architectural precision. All units used are measured in millimeters. This exemplary rendering boasts an elaborate collection of V-Ray materials and textures, expertly rendered in Gamma 2.2 settings. A wide array of elements come into play, but one essential component is noticeably absent - the intricate interplay of lights and cameras that would bring this magnificent structure to life in the real world is nowhere to be found. However, all aspects pertaining to scene setup are also discreetly left out for your own creative freedom to explore. Despite these deliberate exclusions, what remains is an extensive and rich model with profound depth. It's noteworthy that while multiple file formats beyond 3ds Max were created - including base mesh and smoothed renderings - all preview images seen were produced using the 3D visual prowess of 3DS Max paired seamlessly with V-Ray. In its entirety, this exemplary 3D rendering is comprised of an astonishing 22 individual objects, boasting an intricate web of geometries so fine it contains no single n-gon in sight. But when broken down into the constituent parts that comprise its raw materials, you find a model that includes no less than 19,236 distinct polygons when set with TurboSmooth turned OFF - or for those more refined touches and deeper shadows 111,404 unique polygons if that option is switched to ON at two iterative cycles. Textures abound here as well, spread out in multiple varieties - no fewer than seventy thousand sixty-four pixel textures sit patiently, paired off into manageable subsets based on dimension size with sizes of four-thousand forty by twenty forty or three square blocks with only the one single six-point zero sixty-four resolution of forty sixty-by-zero for its grander pieces to a trio of textures that weigh in at the same higher eight-thirty six pixel count with the thirty-one and sixty by two-point five-two hundred fifty resolution paired together as the remaining pair - with only three, twenty forty square textures coming in lower and at sixty forty square resolution.
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