Bowers and Wilkins 683 S2 Black Ash 3D model

Bowers and Wilkins 683 S2 Black Ash 3D model

cgtrader

This is a meticulously crafted floor-standing speaker model based on Bowers and Wilkins' highly acclaimed 683 S2 design, boasting a sophisticated Black Ash finish. Developed using the renowned software combination of 3DS Max 2008 and V-Ray 2.0, this comprehensive 3D model boasts precise, real-world dimensions for ultimate accuracy. Working in millimeters ensures meticulous attention to scale details, making it an exceptional reference point for audio equipment enthusiasts and designers alike. Gamma settings stand at a standard 2.2, ensuring uniform lighting throughout the rendering process. Advanced materials and textures generated by V-Ray accurately replicate the physical appearance of these iconic speakers. Illuminating factors such as the reflective properties of speaker components has been incorporated into the texture maps to provide unparalleled authenticity. Lighting effects were set up according to best practices, including positioning virtual light sources for a real-world experience. Camera placement was executed strategically across different vantage points within a spacious setting that would typically be seen when visualizing speaker layouts. Users can seamlessly switch between pre-loaded viewpoints. All high-resolution renderings of the model in its finished and pre-assembled form have been crafted directly through 3DS Max's powerful engine and integrated V-Ray tools, taking advantage of advanced GPU computing for superior rendering quality and performance efficiency. The intricate geometry comprises 23 meticulously built objects. Breaking down the polygon count across distinct TurboSmooth iterations yields notable results: a raw count stands at 22120, jumping to an astonishing 110811 polygons when optimized for a high-definition render outcome using 2 TurboSmooth iterations. Additionally, thorough specifications reveal impressive texture detail: * Four unique high-res images are stored in the texture directory. + A single ultra-detailed texture map with a resolution of 2048 by 2048 pixels exists alongside one map of 2000 by 2000, serving various parts. A trio of textures boasts significantly higher pixel counts: 4000 by 4000 pixels in each. This level of intricate detail and texture variation enhances visual depth and dimension. * Overall count includes seven standard 3628 by 4200, with one singular 4800 by 4800 high-pixel count asset.

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