
Bow 1
3docean
Human: Bow 3D Model, number one in my collection. Production-ready 3D model with PBR materials, textures, and a non-overlapping UV Layout map provided in the package. Quads only geometries (no tris/ngons). Easily customizable: UV unwrapped geometries allow you to create new Textures or modify existing ones using the UV Layout maps provided in the package (as PNGs with alpha). Each Object, Material, or Texture has a unique and meaningful name. Made in Blender 3D 2.80 (Cycles / Eevee materials) then exported to OBJ and FBX; materials and textures made in Substance Painter, exported for PBR, V-Ray, Unity, Unreal. PROMO IMAGES: the first image was rendered in Cycles (or Eevee) for Blender 3D 2.8x; find 11+ promo images in this description: number 1-2-3-4-5-6 rendered in Cycles (Blender 3D 2.80) number 7-8 are wireframe images; number 9-10 are screenshots from the Blender 3D scene, showing the UV Layout; other images: UV layouts (at least one). Formats included: FBX, OBJ; scenes: BLEND (2.80 with Cycles / Eevee materials); other: PNGs with Alpha. 1 Object (mesh), 1 PBR Material, UV unwrapped (non-overlapping UV Layout map provided in the package); UV-mapped Textures. UV Layout maps and Image Textures resolutions: 2048×2048; PBR Textures made with Substance Painter. Polygonal, QUADS ONLY (no tris/ngons); 21090 vertices, 21080 quad faces (42160 tris). Real-world dimensions; scene scale units: cm in Blender 3D (Metric with 0.01 scale). Uniform scale object (scale applied in Blender 3D). PBR Multi-Engine Textures Pack included: a zipped folder containing the PBR Textures set for various rendering engines or game engines! Cycles (or Eevee) for Blender 3D (base color, occlusion + roughness + metallic + alpha (in a single PNG file), normal); Vray for 3D Studio MAX (diffuse, reflect, reflection glossiness, normal); Unity 5 Standard Metallic (albedo + transparency, metallic + smoothness, normal); Unreal Engine 4 (base color + alpha, occlusion + roughness + metallic, normal); generic PBR Spec Gloss workflow (diffuse + opacity, specular, glossiness, normal, height) generic PBR Metal Rough workflow (base color + opacity, roughness, metallic, normal, height); you can use it in Eevee for Blender 3D 2.8, too; so, edit the Textures or import the FBX/OBJ file along with the chosen Textures set in your 3D Modeling software or game engine and link them together to get a game/production-ready asset! IMPORTANT - Main renderings made in Blender 3D 2.80 + Cycles (or Eevee) using an HDR Environment Texture Image NOT provided in the package. Sketchfab 3D preview: https://sketchfab.com/3d-models/bow-1-9f34486391b64b1cac15beeaf29b232a
With this file you will be able to print Bow 1 with your 3D printer. Click on the button and save the file on your computer to work, edit or customize your design. You can also find more 3D designs for printers on Bow 1.