
Boudin Taishi Set of 2 3D model
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This 3D model was originally designed using Sketchup 8 before being converted to various other 3D formats. The native format is .skp, while 3ds Max scenes are based on 3ds Max 2016 with rendering done in Vray 3.00. This product falls under the Summer Flower collection: Redynamise your living space with the fresh, powdery tones of the SUMMER FLOWER range. Smooth flowers beautify home textiles, tableware, and decorative objects. A romantic and refined atmosphere that will suit your home perfectly. Dimensions (cm): Height 15 x Width 40; Weight: 1.20 Kg http://www.maisonsdumonde.com/EN/en/products/detail/pillow-cover-taishi-115524.htm#product-href\nThis product is available from Maisons du Monde with the reference 115524 priced at € 31.80\nPolygons: 411 The textures can be found within the .skp file. If you have one of the following software, it's a straightforward process: You should try to export the image as your preferred choice of 2D file using File/Export/2d Graphic - drop down option in Sketchup (which is free). Alternatively, Go to File -> Export -> 3D Model and export it as a COLLADA File (*.dae) file. Click on the Options button, and make sure that Export Texture Maps is selected. Find the exported file location, where you should see a folder with the same name containing all of the textures. With C4D, You can simply import the .skp file to automatically generate a folder containing all the textures next to the .skp file. In 3ds Max, When the .skp file is imported into 3ds Max, it stores the texture files within ..3dsMaxsceneassetsimages. You can find the textures there, or you can export an fbx file with embed media option selected (in export dialog window), so that a folder of textures is automatically generated together with the fbx file. Using Rhinoceros 3D, Simply import the .skp file to Rhinoceros 3D. Then open material editor (Panels->Material editor). Select any material with texture on, click on the texture name in the Textures section, and you will see all the textures next to it. You should be able to find these within ..AppDataLocalTempembedded_files directory. Feel free to copy and paste the textures into any folder of your choice.
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