
Bottle with liquid and label
3docean
A high-quality plastic bottle with liquid and a customizable label 3D model; 5 objects (top, label, plastic bottle, liquid, environment), each one with its own non overlapping UV Layout map, Material and PBR Textures set. Production-ready 3D Model, with PBR materials, textures, and non overlapping UV Layout map provided in the package. Quads only geometries (no tris/ngons), no poles. Easily customizable: UV unwrapped geometries, so you can create new Textures (or modify the existing ones) using the UV Layout maps provided in the package (as png with alpha). Each Object, Material or Texture provided in the package has a unique, meaningful name. PBR Textures files are included in a subfolder in the BLEND and MAX (VRAY) archives, along with scene files. Made in Blender 3D 2.79 (Cycles materials) and in 3D Studio MAX 2019 (V-Ray Next 4.02.04 materials), then exported to other formats. Promo images showcase the model's versatility: rendered in Cycles for Blender 3D, V-Ray Next for 3DS MAX, and more. 13+ promo images demonstrate the model's quality: rendered in Cycles (Blender 3D 2.79), V-Ray Next (3DS MAX 2019), wireframes, UV layouts, and more. Formats included: FBX, OBJ; scenes: 3D Studio MAX 2019 (V-Ray Next materials), BLEND (2.79 with Cycles materials); other: png with Alpha. Over 64k tris in total, so no 3DS format available. 4 Objects (meshes), 5 PBR Materials (in Blender Cycles and in 3D Studio MAX V-Ray scenes), UV unwrapped (non overlapping UV Layout map provided in the package); UV-mapped Textures. UV Layout maps and Image Textures resolutions: 2048×2048; PBR Textures made with Substance Painter 2. Polygonal, QUADS ONLY (no tris/ngons), no poles; 39630 vertices, 39624 quad faces (79248 tris). Real world dimensions; scene scale units: meters in Blender 3D; cm in MAX. Uniform scale object (scale applied in Blender 3D, 100% scale in 3DS MAX). Textures are stripped in the 3DS MAX scene. PBR Multi-Engine Textures Pack included: a zipped folder with PBR Textures sets for various rendering engines or game engines. Cycles for Blender 3D (base color, occlusion + roughness + metallic + alpha, normal); Vray for 3DS MAX (diffuse, reflect, reflection glossiness, normal); Unity 5 Standard Metallic (albedo + transparency, metallic + smoothness, normal); Unreal Engine 4 (base color + alpha, occlusion + roughness + metallic, normal); generic PBR Spec Gloss workflow (diffuse + opacity, specular, glossiness, normal, height); generic PBR Metal Rough workflow (base color + opacity, roughness, metallic, normal, height). You can edit the Textures or drag-and-drop the fbx/obj file, along with the Textures set you want, in your 3D Modeling software or game engine, and link them together to get a game / production ready asset! Important: Main renderings made in 3D Studio MAX 2019 (V-Ray Next materials) and in Blender 3D 2.79 + Cycles using an HDR Environment Texture Image which is NOT provided in the package. Sketchfab 3D preview: https://sketchfab.com/models/123456
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