
Boston City Low-poly 3D model
cgtrader
Here's a 3D representation of Boston, USA, based on 2019 map data covering a 25KMx44.5KM area. Roads, railway, land, water, and buildings are created with real-world data. Buildings are placed accurately to resemble their real-world counterparts, except for areas where data is missing or incomplete. In those cases, randomly sized buildings have been added. A clean hierarchy ensures proper grouping according to object type, with each item correctly named and using suitable materials. A well-maintained flat UV map features properly unwrapped textures for most objects, though a few may employ cubic mapping due to their complexity. The scene's geometry has been accurately derived from real-world data. Some areas with missing height information have had randomly placed buildings added. This model includes various groups and objects as seen in the original 3D model: * Aerial ways * Aerialways + Aerodrome apron taxiway terminal * Barriers * Boundaries * Buildings, which range from apartments to residential houses, including office buildings and warehouses. * Highways with multiple categories such as motorways, primary roads, service roads, pedestrian paths, bike tracks, etc. The model includes several types of water bodies and terrain features, along with other miscellaneous objects like: * Trees * Various man-made structures like bridges * Natural landmarks * Railways and railway infrastructure It's simple to hide or display any layer for better visualization. Due to the minimal detail, this 3D scene can be loaded quickly. Materials can easily be modified or added by taking advantage of pre-set textures. Thanks to OpenStreetMap contributors for providing map data used in this representation.
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