
Boss Character - High Poly 3D model
cgtrader
Human: Hi,\nHere is a high poly character I created for games.\nEach component of the model is expertly organized, every part perfectly encapsulated within its own subtool group, like belt, body, armor.\nAlmost every part of hardsurface's created using the SubD surface method in Maya then further detailed on them with Zbrush (You can see that clearly in wireframe renders.)\nThe entire character consists of about 100 million polygons and a total of 28 unique subtool components.
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