Borderlands 2 Psycho Mask
thingiverse
The poly count has been enhanced, while most areas of the mask have been smoothed out. Additionally, several parts of the mask were remade, and the eye sockets and vent were separated for simpler future customization. Majority of these alterations were completed in Solidworks, although Blender was used to increase the polygon count and smooth the surface. It is essential to note that this project remains a work-in-progress (WIP), and further modifications are expected, including straps and LED integration.
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