
Boomerang
3docean
Boomerang 3D Model. Production-ready 3D asset, with PBR materials and non-overlapping UV Layout map included in the package. Quads-only geometries (no tris/ngons), no poles or edges. Easily customizable: UV-unwrapped geometries allow you to create new textures using the provided UV Layout maps (as png with alpha). Each object, material, or texture has a unique and meaningful name for easy identification. Created in Blender 3D 2.80 (Cycles / Eevee materials) then exported to OBJ and FBX; materials and textures made in Substance Painter, optimized for PBR, V-Ray, Unity, and Unreal. PROMO IMAGES: the first image is rendered in Cycles (or Eevee) for Blender 3D 2.8x; you'll find 11+ promo images in this description: nr. 1-2-3-4-5-6 are rendered in Cycles (Blender 3D 2.80) nr. 7-8 are wireframe images nr. 9-10 are screenshots from the Blender 3D scene, showing the UV Layout other images: UV layouts (at least one) Formats included: FBX, OBJ; scenes: BLEND (2.80 with Cycles / Eevee materials); other: png with Alpha. 1 Object (mesh), 1 PBR Material, UV-unwrapped and non-overlapping UV Layout map provided in the package. UV Layout maps and Image Textures resolutions: 2048×2048; PBR Textures made with Substance Painter. Polygonal, QUADS ONLY (no tris/ngons), no poles or edges; 4874 vertices, 4872 quad faces (9744 quads). Real-world dimensions; scene scale units: cm in Blender 3D (Metric with 0.01 scale). Uniformly scaled object (scale applied in Blender 3D). PBR Multi-Engine Textures Pack included: a zipped folder contains the PBR Textures set for various rendering engines or game engines! Cycles (or Eevee) for Blender 3D (base color, occlusion + roughness + metallic + alpha) Vray for 3D Studio MAX (diffuse, reflect, reflection glossiness, normal) Unity 5 Standard Metallic (albedo + transparency, metallic + smoothness, normal) Unreal Engine 4 (base color + alpha, occlusion + roughness + metallic, normal) generic PBR Spec Gloss workflow (diffuse + opacity, specular, glossiness, normal, height) generic PBR Metal Rough workflow (base color + opacity, roughness, metallic, normal, height); use it in Eevee for Blender 3D 2.8 too! You can edit the Textures or import the FBX/OBJ file along with the desired Texture set and link them together to get a game-ready asset! IMPORTANT - Main renderings made in Blender 3D 2.80 + Cycles (or Eevee) using an HDR Environment Texture Image not included in the package. Sketchfab 3D preview: https://sketchfab.com/3d-models/boomerang-ac98526000ce423c8c2fffe2037cebef
With this file you will be able to print Boomerang with your 3D printer. Click on the button and save the file on your computer to work, edit or customize your design. You can also find more 3D designs for printers on Boomerang.