
BOHEMIA bench houses the world 3D model
cgtrader
This 3D model was originally designed using Sketchup 8 and then converted into every other format available. Native file is .skp, and the 3dsmax scene is 3ds Max 2016 version rendered with Vray 3.00. Reference 146839. Dimensions in centimeters: Height 45 x Length 195 x Projection 75. Weight: 58 kg For a truly relaxing break, select this vibrant multicolored cotton bench designed for two people. It's inspired by a Bohemian spirit and consists of one big mattress with bayadères scratches, 2 bolsters, and four cushions. The solid mango structure, slightly bleached to perfection, makes up the solid frame of this seat. Our recommendation is to place it in a living room but also don't be afraid to use it in another room. Consider also looking at Indian PONDICHERRY bench.\nRef: 146839, Price: €499.90\nPolygons: 5188\n\nYou can find the textures in .skp file\n\nHow do you extract the textures from .skp file?\n\nIf you have any of the following software, it's quite easy. Just follow these guidelines provided:\n\nSketchup (Completely Free)\n\nSimply export the image as your preferred 2D file under the File/Export/2d Graphic - drop down option.\n\nAnother Option:\n\nGo to File -> Export -> 3D Model. Export it as a COLLADA File (*.dae) file. Click on the Options button and make sure that Export Texture Maps is checked. Go to the exported file location. In the directory, there should be a folder with the exported file name containing all of the textures.\n\nC4D (Trial version works too)\n\nImporting .skp file to C4D automatically creates a folder with textures next to the .skp file.\n\n3ds Max\n\nWhen importing the .skp file to 3ds Max, it stores texture files in ..3dsMaxsceneassetsimages. You can find the textures there. Additionally, you can export an fbx file with embed media option selected (in the export dialog window), so it automatically creates a folder of textures along with the fbx file.\n\nRhinoceros 3D (Trial version is sufficient)\n\nImport .skp file to Rhinoceros 3D. Open material editor (Panels->Material editor). Select any material that has texture on. Click on the texture name (in the Textures section), click on the three dot button. You can now see all the textures; it should be in the ..AppDataLocalTempembedded_files directory.\n\nYou are free to copy and paste the textures into any folder you prefer.
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