Bochil_Walk Cycle

Bochil_Walk Cycle

sketchfab

Walking through a scene using Blender's built-in physics engine is a straightforward process that begins with setting up your character and environment. First, create a new project in Blender by going to File > New Project. Then, set the Units to centimeters and the Render Engine to Cycles. Next, switch over to the Object Mode and press 'Ctrl + A' to bring up the Add menu. From there, navigate down to Mesh and select the Plane option. This will create a flat surface for your character to walk on. To make it more realistic, add some details like a grassy texture by going to Materials > New Material and selecting a Texture Painted material. Now that you have your environment set up, let's move on to creating the walking cycle. In Object Mode, select the character model by clicking on its name in the Outliner panel. Then, go to the Animation tab and click on the 'Auto Keyframe' button at the bottom of the screen. This will allow you to create keyframes for your animation. To set up the walk cycle, start by creating a new animation by going to Timeline > New > Strip. Name it "Walk". Next, in the Dope Sheet panel, select the first frame of the strip and move the timeline cursor to 0 seconds. In Object Mode, select the character model and move it forward slightly. In the Animation tab, click on the 'Keyframe Insertion' button at the bottom of the screen. This will create a keyframe for the character's position. Now, go back to frame 1 and move the timeline cursor to 10 seconds. In Object Mode, select the character model and move it forward again, this time by a slightly larger amount than before. In the Animation tab, click on the 'Keyframe Insertion' button again. This will create another keyframe for the character's position. Repeat this process several more times, each time moving the timeline cursor to the next 10-second interval and creating a new keyframe. Once you've created all the keyframes, go back to frame 1 and move the timeline cursor to 0 seconds. In Object Mode, select the character model and move it back to its starting position. This will create a smooth walking cycle that can be looped for animation purposes. Finally, render your walk cycle by going to Render Layers > Rendering. In the Render Settings panel, set the Resolution to 1080p and the Frame Rate to 30 FPS. Click on the 'Render' button at the top of the screen to start rendering your animation.

Download Model from sketchfab

With this file you will be able to print Bochil_Walk Cycle with your 3D printer. Click on the button and save the file on your computer to work, edit or customize your design. You can also find more 3D designs for printers on Bochil_Walk Cycle.