Bobby
sketchfab
Low-resolution character model The entire scene is packed with fewer than a thousand triangles and vertices. Character texture resolution is set to 512 by 512 pixels. Ground platform texture is also quite compact at 256 by 256 pixels. However, the goggles are still using a high-res texture of 512 by 512 pixels, which could be optimized for better performance. Tools used: Maya was employed for model creation and rigging. Photoshop was used for adding textures to the character.
Download Model from sketchfab
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