Bluejay 3D model

Bluejay 3D model

cgtrader

Blue Bird Animated and Optimized for: 3DS MAX 9 and up CINEMA 4D 14 and up MAX 2008 generated FBX MAX 2012 generated FBX OBJ - includes base object and all morph target objects All Quad Geometry Both models come with numerous pre-animated scenes to get you started. The wings are animated using the five bones within each. The wings are folded using one of several morph targets. You can also make adjustments, like spreading the wing tip feathers and spreading the tail using morph targets. ------------------------- The main controlling object is the PRIMARY bone I have provided numerous scene files to get you started: Fly loop Takeoff and Land The feet and legs are controlled by LT-Foot and RT-Foot respectively. (CINEMA) The feet and legs are controlled by LT-FootControl and RT-FootControl respectively. (MAX) There is a 'neck' bone, a 'head' bone, and a 'lower beak' bone. There are 30 Morph targets. (CINEMA) There are 24 Morph targets. (MAX) The 'Mouth' phonemes are controlled by nine Morph targets: Located when you select the Blue Bird mesh and go to Object => Properties => Deform (CINEMA) Located when you select the Blue Bird mesh and go to Modify => Morpher (MAX) But the mouth can be opened and closed with a bone as well. The wings are controlled by five bones each And have 3 Morph positions, to spread the wing tips and eight morph positions to fold the wing Fold1, Fold2, Fold3, Fold4, WingTipsSpread-01, WingTipsSpread-02, SpreadFeather-01, FeatherBend (CINEMA) WingFold01, WingFold02, WingFold03, WingFold04, WingFold05, WingSpread01, WingSpread02, WingTip01, WingTip02 (MAX) The Tail spread is controlled via Morph target TailSpread, the Tail bone controls position and rotation. The toes are controlled by 24 bones on each foot. To fold the wings use the morphs noted above. The eyelids and eyebrows can be manipulated via: EyebrowsDN, EyebrowsUP, EyelidClosed (CINEMA) But if you have positioned the wings by moving the bones, AND you try to use morph targets to fold them, you WILL have some pretty weird distortions that will freak you out. Don't panic, the solution is to 'zero' out your wing bone positions, as or just before you apply the 'Morph' targets. ------------- The model is made high resolution by using Sub-Patching of Turbosmooth, so the actual geometry is much less than the rendered geometry. CINEMA Real Geometry: 35,768 verticies 52,114 polygons Sub patched Geometry: 442,368 verticies 421,760 polygons ------------- 3DS MAX Real Geometry: 29,178 verticies 45,610 polygons Turbosmothed Geometry: 145,662 verticies 256,470 polygons The feathers are geometry so no plugins are required. This also allows the model to render very quickly, especially when compared to hair type plugins. the maps are RGB or greyscale, 300dpi, 4444px X 4444px Additional Youtube previews: BB TT COLOR https://youtu.be/xjM2e1tBqGK BB Grey https://youtu.be/h9JX5p6Q7bI BB Anim Color https://youtu.be/Mr3xN5ZiAJs BB Anim GREY HI https://youtu.be/n5WvEwHmZsI BB Anim Grey https://youtu.be/m5hLlQzXjGq

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