
Blue Whale - UE4 Low-poly 3D model
cgtrader
This Epic Blue Whale comes with a procedural spline animation system that generates dynamic acceleration, turning and rolling along splines. The whale's mouth optionally opens when it approaches the player, and/or animates intermittently on its own. This package includes 2 swimming animations (slow & fast), an idle animation, a mouth-open idle animation, and 2 turning poses included in a Blendspace which can be used to create a controllable character. The spline animation system uses a Blendspace 1D to animate the whale's swimming speed, and uses blueprint functions to rotate bones along the spline. It comes with 4 LODs, dry & wet materials, a physics asset set up for ragdoll effects, and a large range of blueprint settings allowing maximum customization. The material parent has been planned in advance to allow maximum tweaking so you can adjust your material instances with complete control. Additionally, a demo scene has been included with underwater post-process settings, caustic lighting, fog, & depth of field, along with many whales, demonstrating what can be accomplished with the whale's spline blueprint. FBX formats include 2nd UV Channel for lightmapping. OBJ format includes all LOD levels in base poses, and 4 additional poses: tail up with mouth open & closed, tail down with mouth open & closed. Features: Animations: Idle Mouth Open Idle Swim Swim Fast Pose Left Pose Right Blueprint controls: Starting Point Toggle dynamic speed Toggle mouth animation Toggle mouth opening near player Distance for mouth to start opening Animation playrates for slow and fast Animation acceleration & deceleration Timing for how long to swim slow and fast Randomness multiplier of timing Movement speed acceleration & deceleration Movement speeds for slow and fast Intensity of rolling around corners Non-dynamic speed, playrate & intensity Roll, rotation & movement smoothing values Vertex count of character: LOD0=12442 LOD1=5150 LOD2=4182 LOD3=926 Texture resolutions: * 2x4096x2048 * 1x2048x2048 * 4x1024x1024 * 1x1023x512 * 1x512x256 1 skeletal mesh, 1 physics asset set up for ragdoll effects (includes throat bone for flubber movement), 1 Blendspace 1D, 1 Blendspace combined with direction poses, 1 parent material and 2 material instances (wet & dry). Scaled to Epic skeleton: yes. Rigged: yes. Animated: yes. Number of characters: 1. Number of animations: 6. Animation types: in-place. Supported platforms: desktop PC / Mac / Xbox 1/ PS4 / HTC Vive / Oculus Rift. Documentation included: yes, in blueprints.
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